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Meta Simulations Engineer - Reality Labs - Tel Aviv in Tel Aviv, Israel

Summary:

The Reality Labs team at Meta [Facebook] is helping people around the world come together and connect through world-class Augmented and Virtual Reality hardware and software. With global departments dedicated to AR/VR research, computer vision, haptics, social interaction, and more, AR/VR is committed to driving the state of the art forward through relentless innovation. Our teams explore, develop, and deliver new cutting-edge technologies that serve as the foundation of current and future AR/VR products. As a Simulation/Graphics Engineer in Meta Reality Labs, you will help build simulation tools and synthetic data capabilities which are used for developing, training and validating state-of-the-art computer vision and deep learning algorithms that power every RL product. These roles are ideal for someone passionate about AR/VR, computer graphics and creating a real-time simulation of the real world.

Required Skills:

Simulations Engineer - Reality Labs - Tel Aviv Responsibilities:

  1. Develop sensor simulation features that enable realistic synthetic data generation for computer vision algorithms.

  2. Collaborate with cross-functional engineering and research teams in computer vision, machine learning, graphics and art

  3. Work with production teams to optimize data generation pipelines to achieve data-on-the-fly

  4. Write high-quality, performant, and maintainable code

Minimum Qualifications:

Minimum Qualifications:

  1. 3+ years of experience with Python and C++ programming

  2. Experience developing, debugging, and shipping software

Preferred Qualifications:

Preferred Qualifications:

  1. Bachelor’s degree in Computer Science, Computer Engineering, Physics or equivalent combination of education and experience

  2. Experience with any of the following: implementing advanced 3D graphics (features such as lighting, effects, shaders and other low-level system), image processing or computer vision techniques, finite element modeling and analysis, differentiable rendering, machine learning, numerical optimization, visual effects (VFX), 3D rendering, 3D reconstruction, motion capture or mobile CPU/GPU programming, Python programming

  3. Experience with tools such as Unreal Engine, Unity, Maya, Houdini, and Blender

Industry: Internet

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